Creative iMedia
Curriculum Intent
This is a legacy course which now only runs in year 11.
‘To apply the fundamental principles and concepts of digital media through developing practical skills to think creatively, innovatively and critically. In order to design, plan, create and review digital media products independently with confidence.’
This OCR Cambridge National qualification is designed to develop students understanding of how to use a range of computer applications to create digital images, animations and websites. Learners will how to produce a range of pre-production documents including storyboards, visualisation diagrams and scripts.
In the context of media learners will learn about film, television, radio print publishing and new media such as computer games, interactive media, internet and print publishing.
Students will use their learning in practical real-life situations such as:
- Developing visual identities for clients
- Planning and creating original digital graphics
- Planning, creating and reviewing original digital media products
Students will also develop skills which are not only relevant to the media industry but to other real-life situations such as:
- Thinking about situations and deciding what is required to be successful
- Exploring and generating original ideas to find imaginative solutions to problems
- Selecting the best tools and techniques to use to solve a problem
This course will enable students to undertake further study at Level 3 within media, film/TV, computer game design, graphics or IT.
Year 11:
NEA-R097 Interactive Digital Media (35 % of final grade) internally assessed and externally moderated.
Students will learn to design and create interactive digital media products for chosen platforms. This will include a fusion of media rich content including text, images, sounds, video and animation. Students will learn to select, edit and repurpose multimedia content of different kinds and create the structure and interactive elements necessary for an effective user experience. They will develop technical skills related to creating or managing assets within their digital media product as well as processes for naming and saving their digital media assets. Finally learning how to test their digital media asset is fit for purpose and assess how to improve their digital media asset, making recommendations for improvement.
R093 Creative iMedia in the Media industry (External written assessment 40% of final grade)
Students will learn about the media industry, digital media products and how they are planned, and the media codes which are used to convey meaning, create impact and engage audiences. This will involve exploring products, job roles, legal and ethical issues. Learners will explore the concept of audience demography and segmentation; how issues such as age, gender and occupation may influence media design.
They will practice producing documents to support the generation of ideas, including mind maps and mood board. Also, will learn about the laws related to the creative media industry including legal frameworks, copywrite law, regulation and classification and health and safety.
Finally, how platforms and media reach audiences, to learn about the media formats and files and how movie image files are compressed and moved.
Extra-curricular:
Opportunities will be available for period 6 sessions to complete NEA work and revision lessons in preparation for the written assessment.